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Game Theory Based Radio Resource Allocation for Full-Duplex Systems

机译:全双工系统中基于博弈论的无线资源分配

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摘要

Full-duplex transceivers enable transmission and reception at the same time on the same frequency, and have the potential to double the wireless system spectral efficiency. Recent studies have shown the feasibility of full-duplex transceivers. In this paper, we address the radio resource allocation problem for full-duplex system. Due to the self-interference and inter-user interference, the problem is coupled between uplink and downlink channels, and can be formulated as joint uplink and downlink sum-rate maximization. As the problem is non-convex, an iterative algorithm is proposed based on game theory by modelling the problem as a noncooperative game between the uplink and downlink channels. The algorithm iteratively carries out optimal uplink and downlink resource allocation until a Nash equilibrium is achieved. Simulation results show that the algorithm achieves fast convergence, and can significantly improve the full-duplex performance comparing to the equal resource allocation approach. Furthermore, the full-duplex system with the proposed algorithm can achieve considerable gains in spectral efficiency, that reach up to 40%, comparing to half-duplex system.
机译:全双工收发器可以在相同的频率上同时进行发送和接收,并且具有使无线系统频谱效率提高一倍的潜力。最近的研究表明了全双工收发器的可行性。在本文中,我们解决了全双工系统的无线电资源分配问题。由于自干扰和用户间干扰,问题在上行链路和下行链路信道之间耦合,并且可以表述为联合的上行链路和下行链路总速率最大化。由于问题是非凸的,因此基于博弈论提出了一种迭代算法,将问题建模为上,下行信道之间的非合作博弈。该算法反复执行最佳的上下行资源分配,直到达到Nash平衡为止。仿真结果表明,与同等资源分配方法相比,该算法实现了快速收敛,并且可以显着提高全双工性能。此外,与半双工系统相比,采用所提出算法的全双工系统可以在频谱效率方面获得可观的收益,最高可达40%。

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